Hello! I’m Cayenne, a 3D character artist specializing in game and animation characters, with additional experience in concept art. Available for freelance work. 😸
• Created three high-quality, fully-rigged, and optimized 3D game characters for Unreal Engine 5, using ZBrush and CC4 for modelling and rigging, Blender Hair Tool for haircards, and Substance Painter for PBR texturing.
• Collaborated closely with the game director to discuss and refine the art direction.
• Maintained consistent project tracking and organization by uploading assets to AWS every two weeks for version control and backup.
• Composed comprehensive documentation about the 3D character pipeline, improving workflow clarity for artists, animators, and other disciplines.