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Bilgewater Pirate in Sea of Thieve style

Personal Project | Bilgewater Pirate in Sea of Thieve style
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I made this pirate character into one of my favourite game styles, Sea of Thieves. The project was based on Natalia Foltyn's fantastic concept art. It was a great experience to stay as faithful as possible to the concept, but I also made some changes to mimic the SOT style, such as the unique facial structure and thicker clothing. Having so much fun on doing a PBR hand-paint texturing, and this is my first time to do a little rigging to pose the character. Hope you guys like it!
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Software used:
⟣ Digital Sculpting: ZBrush
⟣ Retopology and UVs: Autodesk Maya
⟣ Rigging and Posing: Autodesk Maya
⟣ Baking and Texturing: Substance Painter and 3D Coat
⟣ Lighting and Rendering: Marmoset Toolbag 4
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Concept Art:
https://www.artstation.com/artwork/R3rX6y

posed character

posed character

turn table

Barnacle Cay backdrop image by Joachim Coppens

Barnacle Cay backdrop image by Joachim Coppens

Barnacle Cay backdrop image by Joachim Coppens

rendered

rendered

wireframe

wireframe

polycount and texture maps

polycount and texture maps

low poly - base colour - albedo - render

low poly - base colour - albedo - render

highpoly sculpt process

highpoly sculpt process

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